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Devious Dungeon 2
Devious Dungeon 2






The combat is more of a throwback than I would have liked, with two primary attacks that essentially do the same thing and only differ much in terms of the animation your character completes for each swing, leaving little in the form of strategy. Unlike most rogue-lites, death is not the end but more of a checkpoint. Each new run allows you to select a starting area, with checkpoints being in place every few levels, with a boss battle in place at the end of each of the game’s worlds. Because this is essentially a rogue-lite with dungeon crawling mechanics, death will come swiftly and quite early due to the overpowered and equally spongy enemies, requiring you to either exhibit cat like reflexes from the get go, or have to try and try again, slowly making progress.

Devious Dungeon 2

Along the way, you’ll evade traps, dispose of a decent array of enemies to earn XP, and break in-game items seeking out precious loot. It’s nothing we haven’t seen countless times in the past, but it works as a paper thin narrative.Įach of the game’s levels are randomly generated and task you with exploring the winding 2D paths, seeking out the lone key that will unlock the next portal. Without much exposition, you’ll wander your way through a portal, placing you in the first of hundreds of levels to vanquish the threats before you. That was my initial thought looking at Devious Dungeon  however, I could not have been more wrong.Īt first glance the game looks like a Castlevania clone, with evil forces threatening your pixelated king, with you setting off as the lone hope to save the kingdom. Almost every retro game borrows bits and pieces from long running genres in the hopes of drawing in the original demographic, often coming across as nothing but a shameless cash-in.

Devious Dungeon 2 Devious Dungeon 2

When it comes to retro games, we rarely see anything grace our television screens that hasn’t been seen or done before.








Devious Dungeon 2